3.1 for the Holy Pally

So some of the changes for Paladins for 3.1 have been announced, along with some changes to mana regeneration. Here’s my take.

  • Blessing of Kings – this spell is now a base ability trainable by all paladins.
  • Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
  • Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
  • Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
  • Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
  • Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
  • Only the change to make Kings a baseline ability and the change making Exorcism usable on all mobs affects holy, really.  In both cases, these are nice buffs, as I can return to 2 points in improved wisdom and grab the extra crit in the ret tree.

    The relevant items from the mana management post are as follows:

    • Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.
    • In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.

    This is a nerf, to be sure, but playstyle should overcome it.  I use Divine Plea a lot, but not on every cooldown.  The healing nerf will be a bit of a challenge and I’m not sure if it is time to look at MP5 gear again, moving away from my lovely crit that I’ve been stacking.  Stacking int for a deeper mana pool may be a possible option.

    Spiritual attunement isn’t that big a deal for me, since I either heal myself on fights with big raid damage or slap Beacon on myself while healing the tank.

    So, all in all, not bad.  We’ll keep a close eye on the Divine Plea situation, but the other changes are welcome.


    One Response to “3.1 for the Holy Pally”

    1. Effervesce Says:

      I agree also about the play style change. At current I don’t use plea on every CD either. Maybe Blizz will add a bit more MP5 gear………. Lets see

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