3.1 for the Holy Paladin

First, the patch notes:

  • Auras will now persist through death.
  • Blessing of Kings is now trainable at level 20. Removed from talent trees.
  • Talents
    • Protection
      • New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
      • Sacred Duty (Protection) rank 1 now increases Stamina by 4%.
    • Retribution
      • Benediction (Retribution) now affects Hand of Reckoning.
      • Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
      • Repentance no longer resets the Paladin’s melee swing timer.
      • Righteous Vengeance reduced to 3 ranks for 10/20/30%.

Auras persisting through death is a good thing.  However, if I rez with Crusader Aura on when zoning back into Naxxramas, that is a bad thing :)

Kings being baseline is great.  Folks can stop qq’ing about not getting Kings.  However, the 3 points I had wanted to take to go for the extra crit in the ret tree has been snatched away by…

Divinity.  5% extra healing throughput?  You betcha.  I’ll take it.

Now for the new glyphs:

  • Glyph of Beacon of Light – Increases the duration of Beacon of Light by 30 sec.
  • Glyph of Divine Plea – While Divine Plea is active, you take 3% reduced damage from all sources.
  • Glyph of Divine Storm – Your Divine Storm now heals for an additional 15% of the damage it causes.
  • Glyph of Hammer of the Righteous – Your Hammer of the Righteous hits 1 additional target.
  • Glyph of Hand of Salvation – When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
  • Glyph of Holy Shock – Reduces the cooldown of Holy Shock by 1 sec.
  • Glyph of Shield of Righteousness – Reduces the mana cost of Shield of Righteousness by 0%. (This is from game data)

The Bacon glyph isn’t that appealing to me.  An extra 30 seconds isn’t much and I have it hotkeyed and have a Big Wigs timer set to remind me to refresh it.  Verdict?  Skip.

The Divine Plea glyph is also a bit of a yawner.  I’ve not run into many fights where I can see much utility for the damage reduction.  Verdict?  Skip.

The only other one that is relevant for holy paladins is the Holy Shock glyph. 1 second idn’t that big a deal for this admittedly fabulous spell.  It’s not a regular part of my rotation to the degree that one second would make that much of a difference.  Verdict?  Skip.

My bottom line on 3.1 is that my spec will not change except for putting the 5 points gained from Kings into Divinity.  They’re in the same tier of Protection so it will not make any change, really, other than a bump in healing.  Overall, it’s a good start.  We’ll look for more changes as the PTR evolves.

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