Archive for gear

Fresh kill

Posted in General with tags , , , on March 5, 2010 by rocklawthepally

After nine attempts, we downed Rotface tonight for the first time.  Our first really good look at him.   Downing new content is always a huge plus and given all the ups and downs of the past few weeks, it’s good to see the new guild pushing through the content.  That’s 2 new kills this week.

Two weapons dropped.   The melee staff and the healer mace.  My buddy Nich (our Drood tank) got the staff. I’ve been sporting the caster sword from Marrowgar for the past couple of months. I  hate running with stats that are not for a healer, and I always feel guilty using such a weapon, so I rolled.  I rolled a 1.  Yes, a 1.  Turns out the other healers/casters already had level 251 class-appropriate weapons, so I won what will probably be my final LK weapon on a roll of 1.  WOOT!

We took a peek at Putricide without any prep – that’s gonna require some more research and effort, me thinks.  88% lol

Well done, all – 2 new bosses, a one-shot of the first wing and a one-shot of that dick Saurfang.

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Dissecting the Cataclysm stat changes for Holy Pallies

Posted in General with tags , , on March 1, 2010 by rocklawthepally

Like I’m any kind of an expert.  Well, I’ll take a crack at it.

EDIT OFF THE TOP: GC tells us this for spell plate (no, they are not getting rid of spell plate at this point, even if we are still the only plate spec to use it): “Int, Sta, Spirit, Haste, Crit, Mastery.”  That’s a lot to adjust to and some of that unfolds below.  This is a work in progress.  Read on…..

First, the removals, both from gear and from game.  MP5?  Seeya!  Happy that they’ve finally come up with a single, primary mana regen stat.  It will be interesting to see what happens with our other regen abilities, but since most of those are straight regen, and not based on any one mechanic, I think we should be good.

The removal of spellpower from gear  – sort of.  So spellpower is going away?  Not entirely.  It will be present on our weapons.  One presumes that gems will help make up for it – but here’s a Blue post with a little more detail:

“We take gem budgets out of the most attractive stat on a piece of gear, in order to avoid anything with sockets always trumping similar gear without sockets. As such, socketed tanking plate has less base stamina but with gems, you’ll almost certainly end up with more health than dps classes.”

Self explanatory, I think.  Things are looking to be a lot more blanaced, depending on what’s present in terms of stats on the gear.

As I read through the comments, and I’m taking a bit of a vacation from the narrative here, I found this gem:

“Holy paladins are still a special snowflake with regard to gear. We have explored alternative solutions, ranging from them not wearing plate to somehow getting spell power from Strength, but we don’t like any of those designs better than just having Holy paladins wear plate.”

Seems they have not yet firgured out what to do with us in terms of gear.  I’m fine with that – I love getting gear by default by being that “damn plate healer”.  I will go play my mage if I am no longer plate – I am the holy warrior and must be in the thick of things.

Here’s a whopper of a summary from Ghostcrawler his own self:

“Think about it like this:

DPS cloth: Int, Sta, Hit, Haste, Crit, Mastery (mage, warlock, Shadow priest)
Healing cloth: Int, Sta, Spirit, Haste, Crit, Mastery (Holy and Disc priest)

Melee leather: Agi, Sta, Hit, Haste, Crit, Mastery, Expertise (rogue, Feral druid)
Spellpower leather: Int, Sta, Spirit, Haste, Crit, Mastery (Resto, Balance druid)

Physical mail: Agi, Sta, Hit, Haste, Crit, Mastery, Expertise (hunter, Enhancement shaman)
Spellpower mail: Int, Sta, Spirit, Haste, Crit, Mastery (Resto, Elemental shaman)

DPS Plate: Str, Sta, Hit, Haste, Crit, Mastery, Expertise (Fury, Arms, Retribution, dps DKs)
Tanking plate: Str, Sta, Hit, Armor, Dodge, Block, Parry, Mastery, Expertise (Prot, Prot and tanking DKs)
Healing plate: Int, Sta, Spirit, Haste, Crit, Mastery (Holy paladins)

There will be exceptions. There might be some spellpower cloth with no hit or Spirit that healers and nukers may want. There will likely be Elemental tier sets with no Spirit. Jewelry and cloaks will be more class agnostic than actual armor pieces.

I wrote that quickly, so hopefully I didn’t mangle anything. :)

EDIT: You get a small mastery bonus for wearing the highest-armor gear capable for your class. Hunters in mail get a bonus. Hunters in leather do not.”

Back to the removed stats:

Spell ranks:  since they took away downranking, this makes sense.

Weapon skill: woot!  That’s more the retadin off-spec in me, but that’s a great move.

When it comes to Matery, Ghostcrawler says: “There is a small bonus for wearing “your” gear.  So a Balance druid who takes cloth will esseintially be giving up some free stats.  Sometimes that may be worth it to them (just as sometimes it’s worth it for a Resto druid to take that piece of +hit gear), but often times it won’t be worth it especially if it’s an upgrade for you.”

So, I get to continue to wear plate!

Hmmm – I may have to continue this in a later post.  I highly encourage everyone to follow the disucssion on the official forums here.

To be continued….

FigurePrint Unboxing

Posted in General with tags , , , , on January 11, 2010 by rocklawthepally

My FigurePrint of Rocklaw arrived today.  I took a little video of the unboxing process.  Take a peek!